Tidewater QA

Game testing. Norfolk, VA & Wilmington, NC.

Bids & scoping:
bids@tidewaterqa.com

Testing services

What's included, roughly. Every plan gets scoped to the game.

Functional testing

Testers work through the game against a test plan, then off it. We cover progression, menus, saves and loads, economy, multiplayer sessions, and the edge cases that turn up when 30 people play the same build for a week.

Compliance / certification

Our compliance team runs your build against the current platform requirement checklists before you submit. Failing cert costs time. We'd rather find the issues here.

We keep dev kits for current-generation consoles and track requirement changes as they're published.

Compatibility

AreaWhat we cover
PCA rotating hardware matrix of desktop and laptop configs, a range of GPU generations and driver versions, multiple OS versions, handheld PCs, ultrawide and high-refresh displays, controllers and other input devices.
MobileDevice library of phones and tablets across manufacturers, screen sizes and OS versions. Low-end devices included on purpose.
ConsoleBase and upgraded models of current hardware, storage and display-mode variations.

Accessibility

A dedicated team, several of whom have disabilities themselves and game with assistive setups every day. We review:

Output is a written report with prioritised findings, plus bugs in your tracker.

Reporting

We work in your bug tracker. If you don't have one, we'll host one for the project. Every bug has repro steps, build number, platform and a video or screenshot where it helps.

Questions or a brief to send? bids@tidewaterqa.com